Description
The system uses multiple camera angles and sophisticated analysis to determine the position of each dart thrown. It has been specifically designed to use a high quality competition board and standard black shaft darts so there is no compromise to the traditional game.
A big screen displays the game’s progress with vivid 3D graphics and sound. Players are led through the game; their results are acknowledged, and they are also given hints as to where to aim.
Games
The suite of games has been designed to incorporate an interesting combination of traditional and unique fun games. With the advent of autoscoring the darts, a whole new universe of games has become possible, games that appeal to everyone from experts to novices. It’s a brand-new world of entertainment.
AROUND THE WORLD - A FUN SIGHT SEEING TRIP AROUND THE GLOBE
- Each number on the dartboard represents a different country.
- Each player starts at New Zealand (1).
- Each player has three throws per round.
- When a player hits the number for the country they are visiting, they proceed forward around the globe.
- Players collect memorable photos of the countries they have visited along the way.
- If a player throws a double, they will collect two photos and travel forward two countries.
- If a player throws a triple, they will collect three photos and travel forward three countries.
- Hitting the Outer Bull will let a player skip the next country.
- Hitting the Bullseye will let a player skip the next 2 countries.
- The first player to travel to Australia (20) and throw 20 wins.
- Players can select to play until a Final Round.
- At the end of the Final Round the first player to 20 or has travelled the furthest wins.
- In the case of a tie, the win goes to the player that threw first.
- Players travel quicker by hitting Triples, Doubles and Bullseyes.
- Players are allocated points towards the session Leader board depending on the results of the game.
DART KARTS - LET'S RACE
- All the (light color) GREEN dart values (1,4,6,15…,5), move you AHEAD.
- All the (dark color) RED dart values (20, 18, 13, 10…, 12) OR any out of bounds throw, move you behind.
- If you hit a double you move 2 SPOTS or if you hit a triple you move 3 SPOTS otherwise you move 1 SPOT.
- An Outer Bull moves you 2 AHEAD, a BullsEye moves ALL the OTHER Players 2 BEHIND.
- An out of bound throw moves you 2 spots BEHIND
- Play continues until the FINAL ROUND is played.
The player who is ahead afther the final round wins. On a TIE the win goes to the LOWEST player number.
- Hitting triples is best, followed by doubles or a BullsEye. Otherwise hit a single Green number.
- Stick with a Green number you are most comfortable with. Slow and steady can often win this race.
- Players are allocated points towards the session Leader board depending who comes 1st, 2nd and 3rd.
KILLER - A POPULAR SOCIAL GAME FOR A GROUP OF PLAYERS
- At the start of the game, players are randomly allocated a number.
- Each player has three throws per round.
- Players have to hit their number three times to gain three lives and become a Killer.
- When a player is a killer, they then try to hit other player’s numbers to take their lives.
- If a killer hits the number of another killer, that player is no longer a killer until they re-gain three lives during their turn.
- If a killer hits their own number, they are no longer a killer until they re-gain three lives.
- Hitting a double will gain/or lose two lives. Hitting a triple will gain/or lose three lives.
- When a player loses all their lives, they are out of the game.
- The last player alive wins.
- Players can have fun deciding who they will try and kill based upon skill, position on the board, lives remaining and loyalty.
- During Sudden Death, everyone becomes a killer and players are eliminated if a dart lands on their number.
- Players are allocated points towards the session Leader board depending on the last player alive and the order in which players were killed.
BALLOON POP - AN EASY GAME FOR BEGINNERS
- On each round, 5 Balloons are randomly placed in each Quadrant + the Bullseye.
- Coloured balloon’s score tickets are assigned each round whilst a Golden Mystery Balloon is assigned a score each throw.
- If your dart misses, then you score no tickets.
- Play continues until the final round. The number of rounds varies for the Short, Medium or Long game mode.
- Hit the highest scoring balloon colour, or take a risk and aim for the Golden Mystery Balloon.
- The games ends after the final round or 30 minutes, whichever is sooner.
- Players are allocated points towards the session Leader board depending on the highest number of tickets earned.
501 - THE CLASSIC GAME
- Each player starts with a score of 501.
- Each player has three throws per round.
- Each throw reduces the score by the dart’s value.
- The largest possible score per throw is Triple 20 (60).
- The largest possible score per round is 180 (3 x Triple 20).
- The Outer Bull is worth 25. A Bullseye is worth Double 25 (50).
- The first player to reach exactly zero wins.
- Players do not have to start with a double but must finish with a double.
- If a player registers a score below zero, their turn ends and their score goes back to what it was.
- If a player scores one, their turn ends and their score goes back to what it was.
- If a player scores zero but not with a double, their turn ends and their score goes back to what it was.
- Players should attempt to hit the largest target they are most comfortable with.
- Players should account for values next to their target in case they miss.
- The system will recommend a value to aim for, in order to reach exactly zero quickest.
- The game will continue until a player has scored exactly zero with a double value.
- Players are allocated points towards the session Leader board depending on the results of the game.
301 - AN EASIER VERSION OF A CLASSIC GAME
- Each player starts with a score of 301.
- Each player has three throws per round.
- Each throw reduces the score by the dart’s value.
- The largest possible score per throw is Triple 20 (60).
- The largest possible score per round is 180 (3 x Triple 20).
- The Outer Bull is worth 25. A Bullseye is worth Double 25 (50).
- The first player to reach exactly zero wins.
- Players DO NOT have to start or finish with a double.
- If a player registers a score below zero, their turn ends and their score goes back to what it was.
- Players should attempt to hit the largest target they are most comfortable with.
- Players should account for values next to their target in case they miss.
- The system will recommend a value to aim for, in order to reach exactly zero quickest.
- Players can select to play until a Final Round.
- At the end of the Final Round the first player to zero or with the lowest score wins.
- In the case of a tie, the win goes to the player that threw first.
- Players are allocated points towards the session Leader board depending on the results of the game.
Easy to use
The player’s console is a large, crisp & intuitive touchscreen which provides players with a simple, easy to follow experience where they can select players, choose which game they wish to play, read the game rules, and select the level of skill. Depending on the venue, systems can allow for ordering of food and drink. Players can be temporarily suspended from the game, to re-join later, and correct scores, if necessary.